![]() Some other new additions that improve the game include more useful advisors, the ability to have a city four times larger than in past versions, roads that can be placed diagonally, new levels of zooming in and landmark buildings. In order to take care of garbage, a landfill must be built and constantly enlarged or the garbage can be removed by a neighbor for a price. It is difficult to deal with as it creates high pollution. Garbage is a new feature that will have a large impact on your city. The same can be done with water and garbage. After linking a power line to a neighbor you will be able to purchase or sell power. Neighbors can now be interacted with adding a new level of realism to the SimCity series. ![]() Once past the minor problems, though, there are a number of welcome additions. Also missing are the sports stadiums which have been replaced by a small ballpark, the kind that can be seen next to a high school. It has been replaced with the ability to select from some pre-rendered terrain of real-life cities. Once an area is zoned it is up to the people, or Sims, to choose what to develop.Īnother problem I have is that the terrain editor, previously available before the start of the game, is gone. My main complaint is that the player still has no control of what types of buildings can be developed other than the select few such as police stations and schools. A reference card is included which points out the differences between the two games but they are so few that anyone who has played SimCity 2000 can easily pick up and play SimCity 3000. ![]() It will pay off in the end.SimCity 3000 is better than SimCity 2000 but not by as much as I expected it to be. The learning curve is pretty steep so if you're playing it for the first time, have patience. All the buildings and scenery are drawn very nicely so you will enjoy just by sitting back and watching your city come to life. The screen resolution will stretch to amazing 640x480 (this is a DOS game, remember?) that will give you unseen detail. That is why it's invaluable in the gaming world.Īs for the graphics, as I mentioned at the beginning of the review, they are simply amazing. SimCity is a game that will be challenging to you even after you played it a thousand times. You can also connect your city to the surrounding ones (run by the computer). As time passes you will also gain new construction facilities and monuments to build. If city mayors really had to go through all that, they would probably be clinically insane. Determine what are the most necessary and important things that need to be done, which should be taken care of right away or later and so on. You will have to make compromises all the time. Building a big town that is functioning without too many problems will be a task that is more challenging than you think. You could have a huge town that's in a mess, or you can build a small, beautiful and peaceful town. Then, as time passes and you get some money out of taxes, industries and commercial zones, you will probably decide to expand or increase the quality of life in the existing city. Using those two resources, you will have to do your best to create a small town with the entire necessary infrastructure so that it can function on its own. At the beginning, you are given a piece of land and some cash. Let us start with the actual game concept. Whichever topic comes to your mind, SimCity 2000 will have it covered brilliantly. SimCity 2000 is an amazing game, from whichever perspective you choose. The best how-to-build-a-city simulator continues with this fabulous game genre. All zones and buildings cost money to place except for some special items awarded at specific population levels. The player receives money from taxes on the "sims" who live in your city, bonds, or special ordinances. ![]() Other items that can be placed include amenities such as parks, zoos, stadiums and yacht clubs. You also zone for residential, comercial, industrial, and port districts. Items that can be placed by the player include: roads, schools, hospitals, police stations, fire stations, train stations, rail lines, power plants, special items when you reach a certain population, underground pipes for water, and subway stations and routes. This is an open-ended simulation game that does not have a specific "win" condition, though specialized scenarios are included with the package that do involve win conditions. Some items are "zoned" for specific use, while others are defined by the player. You are placed in charge of a patch of land upon which you build the city of your dreams.
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